How i can modify original default Character mesh in a 3D program?

hi, is there a simple way to export the original Unreal character and modify his mesh in a 3D program like Cinema 4D? then reimport it in Unreal.

export it to fbx
modify it
import the fbx

Hi BobCober, thanks for the help.
Can you please give any precision on how? (from wich pannel…)

just right-click on skeletal mesh asset in ue in content browser and choose export

Thanks a lot! you deserve a cookie :slight_smile: