hi, is there a simple way to export the original Unreal character and modify his mesh in a 3D program like Cinema 4D? then reimport it in Unreal.
export it to fbx
import the fbx
Hi BobCober, thanks for the help.
Can you please give any precision on how? (from wich pannel…)
just right-click on skeletal mesh asset in ue in content browser and choose export
Thanks a lot! you deserve a cookie