I want my character move back when guard or hit by enemy. How I can do that?
I do not want walk back, I want slide to opposite direction to enemy when Guard or hit.
I want my character move back when guard or hit by enemy. How I can do that?
I do not want walk back, I want slide to opposite direction to enemy when Guard or hit.
Since the Character Movement Component understands physical impulses, you can do just that - Add Impulse
in the desired direction and with desired magnitude.
hit>set actor location(new location =self location-enemy location and then * a given distance ) meanwhile play animation accordingly.
Well that’s what I have in mind,not sure if it works.
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