update: I was wrong about a lot of things, like in the spline mesh because it was causing a lot of lag by adding the collition and executing it at the event tick, and adding the lerp, it was causing to not follow the ribborn trail, instead i did this:
[ignore the instanced mesh, i did that because i was thinking that it will resolve the issue, but no] i deleted the lerp and anything related to it, then i added this nodes
and disconect all of event tick and set it to timers, so it updates every time i want, and thats it, this is my final result:
ignore the spline mesh, it can be set hidden in game