How i can lock location only X and Y axis of bone in animation blueprint?

This point is not clear to me, because only the Z axis cannot be stored there, however, I only need the height in the animation. And I’ll say right away that changing this manually in each animation is not the most rosy way out for me.
I’ll stick my solution, which however I don’t really like.

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Use Bone Driven Controller.

Target bone is your nasty bone that moves, and source bone is a root bone.

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