Take a look into Weap_Gun and PrimalItemWeapon_Gun, search for either “Ammo” or “Drag.” The PrimalItemAmmo_Bullet might also have a “Drag” feature. I might be wrong, but it’s a start.
Take a look into Weap_Gun and PrimalItemWeapon_Gun, search for either “Ammo” or “Drag.” The PrimalItemAmmo_Bullet might also have a “Drag” feature. I might be wrong, but it’s a start.