How i can enable my moue cursor(ui tuttorial)

Hello i try make inventory system with ui*[Tuttorial][1] and i got 1 problem i did it in third person and i dont use My hud and crosshair(so how i can get enable mouse curssor in third person game=)
Sry for my bad english=)

Enable Cursor is an input mapping set to Left Control, when pressed and held it shows the cursor, when released it dissappears.

But i dont have inputAction enable cursor (and i need mouse cursor only if inventory open)

Or im stupid and i dont het something, I try it on event graph.

That is an input action that I created in the settings :slight_smile: You just need the “Set Show Mouse Cursor” really. Just wanted to show exactly how my BP’s were set up :slight_smile:

I did it =)

56396-rdy1.png

Cheers, I hope I managed to point you in the right direction :slight_smile:

But you do know that you don’t really need the != node, you can plug the Menu Open boolean straight into the branch node and go off the false condition :slight_smile:

I yet want add 1 function like(after i close inventory mouse cursor close with mouse did i need refresh some like world or after inv close refresh mouse cursor status?O_O)

and thanks you help me =)

Do I understand you correctly that you want the mouse cursor to be visible when the inventory is open and then invisible when the inventory closes?

If that is the case, you can just set the show mouse cursor to true in the blueprint where you show the inventory and set it to false where you remove the inventory.

yep what just i want thnank you =)