I’m working on some Bone/Vertex Animated Static Meshes, but Nanite is getting in the way.
Is there a way to disable Nanite for specific Static Meshes directly in the UEFN editor?
Thanks!
I’m working on some Bone/Vertex Animated Static Meshes, but Nanite is getting in the way.
Is there a way to disable Nanite for specific Static Meshes directly in the UEFN editor?
Thanks!