How i add multiple ennemies who behave normaly with pawn sensing

i made an simple enemy using pawn sensing to locate the player and just turn to face him. it worked normally with only one ennemy on screen but with two, the ennemy didn’t wanted to decide in witch direction they have to look. they are like “i will turn my head really fast in a convulsive way”. i dont know if its the pawn sensing who took other ennemies for player.

nevermind i found :smiley:

I know it as been a while. What is the solution?