I have created a very simple height of uint16 in 509x509 in python as follows:
- create an empty 509x509 numpy uint16 array
- fill some pixels in the middle with value of 10000
- add 32768 to each pixel so its above z=0 plane in ue
- import it into the scene with landscape tool, with xyz scales all set to 100
And then I get a terrain of around 78m tall. instead of 10000m.
Anyone knows how uint16 heightmaps are scaled?