How get variables from LVL_blueprint to much copy actors?

Hi.

I need get a float variable for wind control in my actor.

All logic for this I writed in LVL_blueprint (Is first question - it’s true solution or i’m bad developer?)))

When I send variable from LVL_blueprint to ACTOR - that’s great, worked… But I copy my actor = this change the name and CAST TO not working for second ACTOR.

Second question - Maybe CAST TO animation_bp of ACTOR is true solution??

It seems to me that there is no point in giving screenshots of my project, I just need the right direction for a solution with the least consequences for the performance of the project.

Thank’s!

If you copied your actor in the level, it will work fine, but use the node ‘get all actors of class’

Thank’s!! You amazing!!

Is really simple.

All done.

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