Hi.
I need get a float variable for wind control in my actor.
All logic for this I writed in LVL_blueprint (Is first question - it’s true solution or i’m bad developer?)))
When I send variable from LVL_blueprint to ACTOR - that’s great, worked… But I copy my actor = this change the name and CAST TO not working for second ACTOR.
Second question - Maybe CAST TO animation_bp of ACTOR is true solution??
It seems to me that there is no point in giving screenshots of my project, I just need the right direction for a solution with the least consequences for the performance of the project.
Thank’s!