Please be gentle I am still wrapping my head around the blueprints
I managed to setup and get a vehicle running as per the instructions given by Unreal tutorials.
The vehicle looks grans and works well for what it is. Now i want to add some basic animations to non critical shapes on the mesh, Such as the steering wheel for instance.
I have the mesh prepared and skinned to turn the steering wheel based on a float input.
How do i get the current steering value of a “Vehicle Wheel” and then pass it to the Animation Blueprint to control the steering wheel?
I had a really hacking blueprint working where i retrieved the input value of the players X axis input and passed that to the animation blueprint, its not really clean, I really would like to access the current steering value directly.
Below are some images that might help put this in context.
Is what I am asking even possible?