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How get FBoneReference by name (string)

I’m writing a Skeletal Node, where the bones are specified originally as strings (from a json file).
And while I’m able to get the index of a bone using the name, I can’t figure out how to get the FBoneReference of each bone.

At first I was thinking I could just use the Index, but it seems like there are more functions I need to use that run on top of the FBoneReference (Initialize() and IsValidToEvaluate() )

Just figured it out!

A lot easier than I thought it was…

BoneL = FBoneReference(“Spine3”);

Looks like the FBoneReference isn’t actually connected to anything until you run Initialize()