I’m writing a Skeletal Node, where the bones are specified originally as strings (from a json file).
And while I’m able to get the index of a bone using the name, I can’t figure out how to get the FBoneReference of each bone.
At first I was thinking I could just use the Index, but it seems like there are more functions I need to use that run on top of the FBoneReference (Initialize() and IsValidToEvaluate() )