How Get Current Time for AnimMontage?

Hello,

You should not Change the Character.cpp itself, you should create a custom character class derived from ACharacter (Character.h)

Inside your custom character (let’s call it MyCharacter) You can do something like this in any function where you want to get the position:

    if(!GetMesh())
    {
        return;
    }

    UMyAnimInstace* AnimInst = Cast<UMyAnimInstance>(GetMesh()->GetAnimInstance());
    if (AnimInst != NULL)
    {
        float Position = AnimInst->Montage_GetPosition(MyMontage);
    }

~ Dennis Andersson