How Forward rendering affects performance and appearance?

We just switched in the middle of a project to forward rendering and virtually no difference in appearance for maybe 15-20% FPS improvement. Allegedly it supports “fewer shader options” but our fanciest shader is volumetric fog which still works perfectly.

Anyway, changing over is just a single project setting and wait for shaders to compile. Easy to test it for a week and change back if any issues. :slight_smile: