I have motion-captured skeletal mesh animations, and I’m looking at using the Sequencer and a slider Widget as an interface for the player to view the animations and scrub through them, play, pause, slow down and loop various sections.
The basic idea is to create a Tai Chi class with various component parts, including warming-up, breathing exercises, qigong, forms, and other elements. One aspect is to have a whole class that will run through at one click like a YouTube playlist, incorporating as much of a real class as is practically possible.
One feature would be the abilityto focus on a specific animation, allowing the player to slow down and speed up animations, look from different angles, and loop a section they are working on.
How feasible is it to set this up in the Sequencer, then use a slider and some controls in the actual game to give the player control over it? Also, a camera switcher to look from different viewpoints, but that will be the easy part.
Any clues about the best way to do it, or links to relevant tutorials would be much appreciated.