How export instances from max to unreal?

Hi, is there any plugin to unreal recognize instances created in max? I don’t want to instantiate it in unreal one by one. Here I have too many objects to instantiate and unreal snap system is very bad.

Sorry for my English.

Thank you.

There’s this script I made that can help with that: 3ds Max Object Placement Scripts - Community Content, Tools and Tutorials - Unreal Engine Forums
And this tool: Introducing 3ds MAX to UE4 FBX and t3d Exporter MaxScript - Community Content, Tools and Tutorials - Unreal Engine Forums

:eek::eek::eek: OMG! thanks! yeaaaaahhh!