Hi, is there any plugin to unreal recognize instances created in max? I don’t want to instantiate it in unreal one by one. Here I have too many objects to instantiate and unreal snap system is very bad.
Sorry for my English.
Thank you.
Hi, is there any plugin to unreal recognize instances created in max? I don’t want to instantiate it in unreal one by one. Here I have too many objects to instantiate and unreal snap system is very bad.
Sorry for my English.
Thank you.
There’s this script I made that can help with that: 3ds Max Object Placement Scripts - Community Content, Tools and Tutorials - Unreal Engine Forums
And this tool: Introducing 3ds MAX to UE4 FBX and t3d Exporter MaxScript - Community Content, Tools and Tutorials - Unreal Engine Forums
:eek::eek::eek: OMG! thanks! yeaaaaahhh!