Greetings!
I don’t fully understand the mechanics of DRAW DISTANCES. Is it a TICK FUNCTION? If so, should set draw distances be limited to conserve computing power?
Greetings!
I don’t fully understand the mechanics of DRAW DISTANCES. Is it a TICK FUNCTION? If so, should set draw distances be limited to conserve computing power?
Do not watch whole video, but around 1:22:00 (hour, 22 min), he is showing LODs (similar to Draw distance, LODS make meshes simple, Draw Distance just does not render them outside of range).
So draw distance hides stuff, general rule for it is to set is as low as possible (without making stuff pop up), and use Level Of detail (LODs) together with draw distances.
Also Nanite makes it all kind of obsolete.
Hi, Naw,
I’ve actually seen this video before, but you’ve demystified (and confirmed my suspicions of) how draw distances work.
Thank you!
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