I have been seeing a lot of talk on the problem of weapons penetrating walls and everything else for that matter, but no solutions to the problem.
Nothing anyone tries or suggests is working.
When I play Unreal Tournament and Paragon this is not an issue, it all works perfectly. I have looked around the forums and can’t find the solution.
Perhaps I didn’t look hard enough or didn’t use the right search strings, though I have been working on fixing this issue for several days.
My question is, how does Epic set things up to address the issue of weapons penetrating static meshes with the games they produce?