So I made a widget to show player’s health etc…
I see it gets smaller on a smaller resolution which is what I want.
But I’m not sure how it knows the actual size of the widget. Is there a way to scale it specifically based on percent of screen height for example? Then I can do things like making my health bar take 5% of screen height no matter the resolution.
When I’m playing around with preview size in the UMG editor it resizes it according to some logic. But when I use a custom size it’s always uniform in size and doesn’t scale.