As shown in the picture, after upgrading to UE5, the default format is PNG, but I want TGA, which needs to be modified manually every time.
Sorry, for an answer which doesn’t fully showcase how to resolve the issue.
In Unreal Engine 5, the default format for textures is set to PNG to ensure that they are compressed and take up less memory on the GPU. However, if you prefer to use TGA, you should still be able to change the default selected format by changing the source files. This will most likely require C++.
Perhaps you can write a more simple Python script to automate the action and save the textures as a TGA?
Thanks for your answer, I’m trying to adapt to using PNG.
No worries, sorry I couldn’t help you change the default values.