Hope someone can help me out here. How is UE4 Generating it’s random numbers? Is it using C++11-style generators as standard or is it using custom number generator code from Epic?
Im also guessing that random number generation in blueprints is just interfaced to C++ code, Is this correct. Also where in the source code IS UE4’s random number generator code? I need to be able to find and replace UE4’s number generator code and methods with my own PCG random number generation code.