Hi all,
I have a simple OnOverlapBegin() that triggers an audio playing. When it’s finished I want to destroy the Actor it’s living on. PlaybackCompleted returns a void so i’m unsure just how to check it’s finished so that i can call my Destroy() function.
Something so simple, but causing me a brain melt lol Does anyone have any code snippets as i can’t find any online using PlaybackCompleted?
Best,
Matt.