How does the "Time" node in the material editor work?

Hi Ryan, thanks once again for the help.

Right now this is what I have based on the UDK Example…

Now, that’s the same as in the UDK, so I’m wondering if the way this is setup would work differently in UE4.

I’m trying to figure out the code he uses, here:

https://justpaste.it/kp0h

EDIT: I just can’t seem to understand the way he set it up…

I think he’s somehow using the StaticSwitch to “start” the time? But that parameter seems to be unchangeable. If that’s the case, everything he put in false is useless… Except he does use it in his code. I’m so confused! Did “time” work differently in UDK?

Here’s his node setup: