Hello,
my main goal is to create multiple pak files where every pak file is not bigger than a specific size. (e.g. 1GB)?
Therefor, I have activated the “Generate Chunks” Option in “Project Settings → Packaging” as well as “Use Pak File”
And I also set the option “Max Chunk Size” to “1000” (because i asume that the imput might be in MB?!?)
Also I’ve followed the Example Cooking and Chunking
by unreal and created a single Primary Asset Label in “game/Content” directory that should cover all Assets in this directory and recursive.
All this configuration seems to work. But when starting the Package Project process for Windows (x64), it freezes after this lines:
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1140 Packages Remain 0 Total 1140
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Finishing up…
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
Waited for about 3 hours, without any progress and the unreal task manager processes does not change in memory size.
Can someone help me? I don’t know what to do.
Just want to split the pak file into multiple files, that are not bigger then 1 GB each.