Other than things you showed, you should also include plugin’s module into your code. You doing it by adding module name into your *.build.cs
file, in PublicDependencyModuleNames
or PrivateDependencyModuleNames
arrays.
After that it should be only a matter of correct path to header, which should begin starting from source
folder of plugin. In your case it should be:
#include "VPUtilities/Public/%AdditionalFoldersOverTheEdgeOfScreenShot%/VPFullscreenUserWidgetActor.h"
(unless plugin specify additional include paths, then path may be shorter)
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