How does the new editable mesh class work?


In the new UE4 4.20 there is the new editable mesh plugin. I took a look at the functions and it seems that it doesn’t work at the moment. I created a procedural mesh and used the editable mesh function ,convert to editable mesh, but the variable that it sets comes out as null for some reason. So I am wondering how do I setup and use the editable mesh?

Thank you

It seems that the editable mesh is still under development. I found that you can enable MeshEditor mode using MeshEditor.Enable command in the Output log. It essentially allows you to edit static meshes in the Editor. Note, that this feature is not yet production ready and can crash the editor.