How does the Characters scale the scene according to the mouse position?

:slightly_smiling_face: :slightly_smiling_face:

You can use the “Set Actor Scale” node in Blueprint to scale a character based on mouse position. You would first get the mouse position, then use that value to calculate the desired scale, and finally set the actor scale using the “Set Actor Scale” node. The exact implementation will vary based on the specific requirements and desired behaviour of your scene.

Can you provide sample code?

How to limit the AddMovementInput method of pawn to not move under the ground model?


DTSDK - Unreal Editor 2025-02-19 13-55-52