Does anyone know what causes the BP_SkySphere mesh to follow the camera around? It doesn’t appear to be any of the scripting since it still worked when I stripped all that out, and I can’t find any property anywhere on the object that seems like it would cause that behavior.
I’d like to see if I could use the same mechanism for placing actual models in the skybox a fixed distance from the camera, but I’m just not seeing how it works.