I built a new computer lately (less than a month ago) with the following specs, and have encountered a similar error:
AMD Ryzen 5, 3600 @ 3.6 GHz base frequency (mine is not overclocked or boosted, which would be 4.2 GHz)
32 GB DDR4 (3200 MHz, dual channel) RAM
AMD B550 Motherboard
RTX 2070 Super graphics card
Triple front fans in the case, and each major component having a fan and/or heatsink built in
650 W 80-plus, Bronze power supply
I’ve also seen other users with 2080 GPUs and more RAM / CPU power have a similar, if not same, error(s) regarding D3D…and another one is RHI.
Your laptop is a bit too far under spec for UE, to be direct about it, but it could probably suffice for some things in the engine. I’ve used UE on a laptop with merely a bit better specs than yours, and it is rather slow in compiling shaders (happens every new project initially, and when changing certain things such as landscapes, materials, and adding some new content to a scene). Updating a material preview when creating materials is somewhat too slow (10-20 seconds on average per click Apply button, and per save, which is required to update the changes). Painting materials on a landscape is far slower, at about 5-10 minutes per small area. It’s really best to use UE on a newer computer with at least 3 GHz CPU, probably more and faster RAM, and a higher-end or newer graphics card. Don’t pay much attention to Ray Tracing unless it’s pivotal for the work, as in UE it’s still buggy / mixed with raster and standard rendering stuff. Even the latest version, 4.25.3, has a number of issues with ray tracing and developing scenes, which is observable by a ton of forum posts. And get a better monitor, with a higher refresh rate than 60 or 75 Hz, low response time (1-5 ms), probably HDR capable, and HDMI 2.0b input (2.0a is half the bandwidth of 2.0b, whereas 2.1 is more than 2x the bandwidth of 2.0b, though it’s rare in low to moderately priced monitors). IPS type monitors do not get viewing angle desaturation of colors, per the average from what I’ve seen / read, yet TN panels are often higher refresh rate and have HDR…though IPS has HDR too in a number of monitors. If it’s 4K, check refresh rate because there’s lots of lower-priced 4K monitors that are only 60 Hz or 75 maximum. And another reason to get HDMI 2.0b or 2.1 is so 4K @ 120 Hz is accessible. However, I have a suspicion that higher refresh rates aren’t completely required to get higher than 100 FPS, as I’ve done lots of reading about those specs with the notion of the supposed limiting effect of refresh rate on FPS never being explained or supported by the more technical reading I’ve done.