I’m trying to make a mod like Balance Evolved (http://steamcommunity.com/sharedfiles/filedetails/?id=693233873) that replaces dinos without requiring a TC or requiring complete NPC Spawn Entry remapping. The benefit of this is that you avoid the rediculous added load time of the TC, and you maintain much more save game compatability than just remapping npc spawns.
I thought the way you do this is just by using Remap NPC, but that doesn’t seem to work.
Currently I"m thinking its a script that runs on the Loaded World function in PrimalGateData, but I don’t know if its class remap or whatever.
If anyone has done this before, I would much appreciate if you give me some pointers on the script.