I have an AI character that I’d like to be able to scale when it’s being spawned. However, my navigation is breaking when I do so past a certain point. I’ve set my nav mesh to accommodate agents taller than what I need, so I’m not sure that would be the issue. I’m also just wondering if there’s a better way to be doing this I’m not aware of.
Try Adjusting your agent size in your recast nav mesh. If you have placed a bounds volume in the world the recast actor will be automatically created and placed into your outliner. Hope this helps.