Hello all!
I have an AI character that I’d like to be able to scale when it’s being spawned. However, my navigation is breaking when I do so past a certain point. I’ve set my nav mesh to accommodate agents taller than what I need, so I’m not sure that would be the issue. I’m also just wondering if there’s a better way to be doing this I’m not aware of.
Thank you for all help in advance!!

Try Adjusting your agent size in your recast nav mesh. If you have placed a bounds volume in the world the recast actor will be automatically created and placed into your outliner. Hope this helps.
Sorry, should have specified more clearly - I did try this already 
Huh, on a lark, I did it again, reset everything and went through the whole process…and now it’s working.
I guess I must have hit something I wasn’t supposed to. Bizarre! Here, have a solution lol.