How does one properly scale an AI character?

Hello all!

I have an AI character that I’d like to be able to scale when it’s being spawned. However, my navigation is breaking when I do so past a certain point. I’ve set my nav mesh to accommodate agents taller than what I need, so I’m not sure that would be the issue. I’m also just wondering if there’s a better way to be doing this I’m not aware of.

Thank you for all help in advance!!

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Try Adjusting your agent size in your recast nav mesh. If you have placed a bounds volume in the world the recast actor will be automatically created and placed into your outliner. Hope this helps.

Sorry, should have specified more clearly - I did try this already :slight_smile:

Huh, on a lark, I did it again, reset everything and went through the whole process…and now it’s working.

I guess I must have hit something I wasn’t supposed to. Bizarre! Here, have a solution lol.

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