I’m trying to load a Soft AnimBP reference but every time I get its class it points to “AnimBlueprint” rather than the one I actually set in the reference/variable, I made sure to load it with Load Asset Blocking and to use Resolve Soft Reference but when I try to get Class and print that it says it’s “AnimBlueprint”. How does one load a soft AnimBP reference and get that instead of just AnimBlueprint?
(Pics attached)
untitled.bmp (1.1 MB)
untitled_2.bmp (10.4 KB)