How does one load a soft animBP reference?

I’m trying to load a Soft AnimBP reference but every time I get its class it points to “AnimBlueprint” rather than the one I actually set in the reference/variable, I made sure to load it with Load Asset Blocking and to use Resolve Soft Reference but when I try to get Class and print that it says it’s “AnimBlueprint”. How does one load a soft AnimBP reference and get that instead of just AnimBlueprint?

(Pics attached)

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What node do you want to use next? ( Imagining you did have the correct reference )

You usually have to cast to an engine class before you can use the loaded asset.

Maybe something like

But I don’t really use animBPs much, so it’s just a guess.