Hello,
I’m trying to figure out what blueprint is setting the location of my Player pawn. (this is Crop Out specifically, something is getting the player cursor to the town hall and I want to modify it).
I tried searching and putting breakpoints on SetActorLocation() but none of them get hit.
Ideally, I want to set the equivalent of a visual studio “data breakpoint” so I can see what function is getting the variable in question.
Is there any way to do this in Unreal? I’m using 5.2.x
Thanks!