How does one detect when a variable gets set by a blueprint with debugging tools?

Hello,

I’m trying to figure out what blueprint is setting the location of my Player pawn. (this is Crop Out specifically, something is getting the player cursor to the town hall and I want to modify it).

I tried searching and putting breakpoints on SetActorLocation() but none of them get hit.

Ideally, I want to set the equivalent of a visual studio “data breakpoint” so I can see what function is getting the variable in question.

Is there any way to do this in Unreal? I’m using 5.2.x

Thanks!