I’m using Unity Version Control (Plastic SCM) as source control.
This works fine but i’m having an issue with OFPR.
when two people added actors to the level, there were a few that had the same code in the folder and we got a merge conflict.
does anyone know how these folders get generated so that i could figure out a solution?
also, how does this all work with Perforce? i don’t understand how users on that wont get errors.