How does OFPA generate the folder names? and how does it work with Perforce?

I’m using Unity Version Control (Plastic SCM) as source control.
This works fine but i’m having an issue with OFPR.
when two people added actors to the level, there were a few that had the same code in the folder and we got a merge conflict.
does anyone know how these folders get generated so that i could figure out a solution?

also, how does this all work with Perforce? i don’t understand how users on that wont get errors.

Would having a folder named _dst break anything? the actor is present in the level, so it seems to work.

and is it bad to having two .uasset in the folder?
image

also is it possible that the .uasset names can generate duplicate name/codes?