Hello everyone, so I see this subforum exists now, I would like to ask how exactly making a game moddable works, what I mean is, how do we build a editor specific to our game that can compile assets than then the game will load?, the situation would be to not require to redistribute the game’s source code/Bps.
How does UT implement this? I know the editor has buttons to compile .pak files that then can be run in the game, how does this exaclty work?
cheers.