The actor you’re testing needs to implement the interface “GameplayTag Asset Interface”.
This is not available in blueprint, it’s a cpp stuff only.
I think that certain components (also available only in CPP) can provite you that interface.
The actor you’re testing needs to implement the interface “GameplayTag Asset Interface”.
This is not available in blueprint, it’s a cpp stuff only.
I think that certain components (also available only in CPP) can provite you that interface.