I understand the concept behind what delta is. I tried programming my own engine for the longest time and used it there.
I just want to know if when you call event tick, it already takes delta into consideration.
For example, let’s say I want to regenerate a character’s health in event tick. Would I need to multiply the regeneration rate by delta to make the rate the same, regardless of how fast the computer is running? Or does Unreal Engine take care of this and I just update it without multiplying by delta?
Any insight on this is appreciated.
EDIT: I didn’t know timer was a thing. I will check that out