It seems like Lyra uses “tags” to activate abilities, but I’m unable to find anything (blueprints/c++) that links the tag activation to the character movement component’s crouch state. Can anyone give me some clues as to where I should look?
It seems like Lyra uses “tags” to activate abilities, but I’m unable to find anything (blueprints/c++) that links the tag activation to the character movement component’s crouch state. Can anyone give me some clues as to where I should look?