How does CharacterMovementComponent replicate to SimulatedProxy?

Currently study network synchronization.

I cannot find any property marked replicated in UCharacterMovementComponent.

In default ThirdPerson blueprint, UCharacterMovementComponent’s replication is disable but the ACharacter’s replication is enable.
I cannot figure out how it replicates Velocity, Jump Count, Boolean Flag etc to SimulatedProxy.

CharacterMovementComponent does all its networking via RPC functions. As for SimulatedProxy synchronisation, check out lines 1165, 1209, 1500, 1522, 2328, 2530, 2660, 4447.

And good luck with your studies, CharacterMovementComponent is an unwieldy beast.