I was trying to figure out how does the ActionRPG example display the loading screen on startup. I get the part how it shows the loading screen when entering the level. But not on startup. But when I package the app, I can see the loading screen also before entering main menu right after I start up the app.
Well, where is the logic that triggers it? I cannot find it anywhere. Also in
there is this function…
/** Kicks off the loading screen for in game loading (not startup) */ virtual void StartInGameLoadingScreen(bool bPlayUntilStopped, float PlayTime) = 0;
So even the comment says it’s not meant to be launched on startup. So, how does it work?