I’m trying to setup a P4 depot for UE4 that manages multiple small projects with a single engine install that is common to them all (so we can make engine modifications in 1 location, etc). I’m trying to figure out how best to get artists/others to associate our custom engine with they local workspaces.
I’d like to automate the process however having them select a uproject file and use the manual switch “unreal engine version” command is fine as well. But how does version selector pickup the custom source build?