I been working with ragdolls lately, and just wondering how they work under the hood.
You assign Physics bodies to bones, and connect them with constraints.
Are these bodies just attached rigidbodies on the bones?
And are the constraints “overwriting” the joints of the skeleton?
If so, does the Phyics asset create a new “ragdoll skeleton” for the simulation, or just retargets the original one?
How does it deal with the weightpaint data for each bone?