How do you work with the GameInstance Blueprint?

I can’t get any information from the Game instance to any other blueprint, or another level.

I know you set it in the Project settings, under Maps & Modes, but how do you Share information with it?

What I want to do with it is get information from one level to another, for things like Character select or costume changes…

I think GameInstance is suppose to let people do things like in traditional RocketArena where there are people fight in different arenas that have different start end condition.
So instead of all people waiting for their turn, people can duke it off in another arena but only with one server running one map that supported multiple arena.

For information going from one level to another, you can use GameState or PlayerState.

Ok I see, well I figured out how to transfer information using the casting node.

Looks like what I need is the SaveGame BP instead, https://www…com/watch?v=6l7uynUwm5M

Thanks for the info