In the static mesh editor, under collision in the details tab, at the very bottom is a field to supply another mesh to use for the collision.
When I select another mesh, a blue wireframe of it appears in the viewport (if complex collision is turned on).
However, I cannot for the life of me get it to actually collide with anything. If I set the view mode to player collision, I can still see the blue wireframe of the supplied collision, but it’s not filled in like other collision would be.
Anyone know how to get this to generate usable collision?