the description on epics website doesnt really seem to go into much detail of it at all, Also the game Im using is being made in blueprints.
Is it possible to use this feature with blueprints or does it need to be in C++?
if its not possible to do in blueprints, is there another way I can make the AI avoid each other and not try to run through each other?
Also want to know more.
Anyhow, I settled with keepign RVO Avoidance disabled, and set DetourCrowdController for my character’s AI Controller, which works like intended.