I created a fractured geometry collection a while ago, but have since updated the UV mapping on the original asset in Blender and reexported it. I’ve reimported that asset, but the UV changes are not reflected in the geometry collection, even though the static mesh’s UV’s have been updated.
Does anyone know how to refresh the geometry collection to get the new UV mapping? Or do I have to recreate the geometry collection from scratch in the Fracture tool?