How do you trigger a mesh or a blueprint in the sequencer?

I’ve spent a while trying to figure this out, but can’t seem to find the answer.

In the sequencer, how do you trigger blueprints/meshes? As in, if I wanted a blueprint to rotate, how would I trigger it to begin it’s rotation inside the sequencer? What are the steps necessary for this?

I’m trying to make this purely with the sequencer, no game events or game triggers.

Thank you.

Here is a video that shows how to call a custom event in sequencer.

As for moving just regular meshes, those should be like moving anything else. Just rotate, keyframe, rotate, keyframe. :slight_smile: