đź§©How do you track per-asset tasks, fixes, and comments at scale in Unreal projects?

In mid-to-large projects, we often run into this challenge:
:small_orange_diamond: How do you keep track of small but critical tasks for specific assets?

For example:

  • “Update camera root on TFPS rig”
  • “Apply custom collision to environment mesh X”
  • “This LOD chain is broken — revisit”

Version control like Git/Perforce helps track files, but not contextual asset-level tasks or feedback.

How do you manage this?

  • External spreadsheets?
  • Comments in Jira/Notion?
  • In-house tools?

I’ve started using a workflow with Asset Optics — it lets us attach per-asset checklists, comments, and descriptions directly inside Unreal and syncs to a web dashboard. It’s helped us reduce dropped TODOs, especially across multiple team members.

Curious how others approach this — especially for large prop libraries, environment sets, or team-based workflows.

3 Likes

Honestly, we’ve had the same issue managing per-asset tasks — especially stuff like “fix collision on this mesh” or “add proper naming for this rig.” Most of it used to go into spreadsheets or sticky notes :sweat_smile:

Recently came across a plugin that helps with exactly this — you can attach checklists, comments, and descriptions directly to each asset inside Unreal, and it syncs with a clean web dashboard. It’s called Asset Optics.

No idea if it’ll fit everyone’s workflow, but it’s been a nice improvement for us. Worth checking out:
:link: Asset Optics – Next-Gen Asset Management | Fab

Would be curious how others handle this too — especially in bigger teams.

1 Like

Just installed this plugin and – my comments and tasks synced instantly with your web app! It’s like having JIRA tailor-made for Unreal Engine.
I’m diving into a massive project now – is there a way to share or sync these projects across multiple users/teams? Would love to get my whole crew on board seamlessly.

2 Likes