I want to follow the player with a custom camera offset and dynamically change it as needed.
And it seems like everything points to using a cinematic sequence to take over the camera. So, I created a Sequence that only keyframes the height/rotation of a camera actor. Then in Verse I move the camera actor to follow the player. Then I used a switch to trigger the sequence and follow loop.
But all that seems to just disconnect my player from the camera. When I fully animate the transform and not just certain properties, that works but isn’t dynamic and only hardcoded to the position in the world.
Is there way to take over the camera without a cinematic?


