I’m making a 2D game and I want to know how do you stream multiple 2D levels one at a time?
Assign them to the different streaming volumes or control your streaming process by blueprints. 2D level is just 2D object inside 3D level so no difference in terms of streaming process i guess. LoadStreamLevel node will not fire next node until complete to load level. So if you have your loading nodes flow one after another you will end up with one at time streaming. There is LiveTraining about that - Getting Started with Level Streaming | Live Training | Unreal Engine - YouTube , ContentExamples Project have level about that LevelStreaming.